Bungie Brings Major Changes to Destiny’s Exotic Weapons

Destiny_Update

Listen up you hardcore Destiny players, as this news probably affects you the most. Bungie has announced some major changes to Destiny’s exotic weapons. Specifically, they’re tweaking the power each weapon wields.

 Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in progress! 

Besides changing exotic weapons, there is a whole host of upgrades ranging from server side bug fixes to to ammo inventory, and crafting. After the jump, the full details await.

Weapons

 

Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

 

 

 

General
  • In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
  • The final upgrade node of all Exotic Gear will require an Exotic Shard
  • Exotic Shards can be obtained by one of the following means:
    • Dismantling unwanted Exotics
    • Purchased from Xur for 7 Strange Coins
  • Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate

 

 

 

 

Thorn

 

 

  • Projectiles now briefly highlight targets on impact
  • Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
  • Reload Speed increased
  • Magazine Size increased
  • Ammo inventory size increased
  • Stability and Weapon Handling increased

 

 

Bad Juju

 

 

  • Magazine Size increased to 8 bursts (was 5)
  • Ammo inventory size increased
  • String of Curses now also decreases the cooldown of your Super on kill
  • Adjusted effects to not block first person reticle

 

 

Hard Light

 

 

  • Stability increased
  • Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

 

 

Suros Regime

 

 

  • Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles

 

 

Monte Carlo

 

 

  • Stability increased
  • Range slightly decreased
  • Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

 

 

MIDA Multi-Tool

 

 

  • MIDA rounds now have increased knockback against targets in both PvE and PvP

 

 

Hawkmoon

 

 

  • Send It upgrade (which was redundant) replaced by Speed Reload

 

 

Red Death

 

 

  • Rate of Fire increased slightly, but Burst Damage reduced to compensate

 

 

Plan C

 

 

  • Weapon Handling speed increased
  • Player Speed increased while Plan C is in hand

 

 

Pocket Infinity

 

 

  • Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

 

 

Vex Mythoclast

 

 

  • Attack Power increased to 323 (from 300)
  • Base Damage increased, fixing bug we introduced in previous patch
  • Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

 

 

Invective

 

 

  • Reload Speed increased significantly, auto fires slightly slower

 

 

Ice Breaker

 

 

  • Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
  • New effects for enemies killed by Ice Breaker upgrade

 

 

Patience and Time

 

 

  • Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

 

 

Super Good Advice

 

 

  • Stability increased

 

 

Truth

 

 

  • Magazine Size increased to 3 (was 1)

 

 

Activities

 

Raid

 

 

  • Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
  • Fixed an exploit where the Templar could be forced off its platform

 

 

Daily Heroic Story
  • Destination Materials now drop from completing the Daily Heroic

 

 

Bounties

 

 

  • Removed the ‘Relic Hunter’ Bounty
  • Destination Materials now drop from completing the Daily Patrol Bounty

 

Vendors
  • Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
  • Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
  • Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
  • Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
  • Networking fixes, which should reduce the instance of the Bee family of KTOs
  • Fixed an issue in which using Xbox One party chat induced a slower frame rate

Discuss:

Will these changes affect you?

[Via Bungie]