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Is Ryan Culver the Real Life Nathan Drake? Our Interview

Ryan Culver - Nathan Drake

Ryan Culver as Nathan Drake in the PlayStation All-Stars: Battle Royale commercial

The evolution of Nathan Drake is one for the books. Released in November 2007, exclusively for the PlayStation 3, Uncharted follows the adventures of Nathan Drake, a fortune hunter who’s not afraid of getting in over his head. Gamers and non-gamers alike soon fell in love with the Indiana Jones like character as the series offered a relatable character with a heart and not jus some muscle bound soldier thats stereotypically offered in many games. While much credit goes to the team at Naughty Dog who developed the game and helped make Nathan Drake an iconic characters, fans would soon flock to Nolan North, the man behind the scenes who not only provided his voice for Drake, but also performed the motion capture which has been widely credited for making the game life-like. By their third outing in Uncharted 3: Drake’s Deception, Nolan North and Nathan Drake would become inseparable.

Come late 2012, Nathan Drake is once again front and center in the game world, thanks to PlayStation All-Stars: Battle Royale for the PlayStation 3 and PlayStation Vita. The beat ‘em up fighter features many of the iconic characters from the PlayStation titles, including though not limited to Kratos (God of War), Cole MacGrath (inFAMOUS), Sackboy (LittleBigPlanet) and of course, Nathan Drake. To help kick off the game, Sony created a live action ad (seen after the jump) which features the characters fighting one another. Soon after the ad aired, gamers began to ask, “Who is the actor portraying Nathan Drake?”

That daunting undertaking belonged to none other than Ryan Culver who was tasked with bringing a character that so many already knew. Translating a video game to live action has already proven a difficult task. Thanks to the power of the PS3 and developers like Naughty Dog who’ve created such a rich world in Uncharted, the task of portraying such an icon characters amplifies that much more as gamers are presented with a life like character who has established emotions, habits, and a style unique to himself. After the jump, we talk with Ryan Culver about how he brought Nathan Drake to life and the PlayStation All-Stars: Battle Royale commercial.

Violence and Video Games: Scapegoatism

Krysti Pryde

Forward

The following story was written by friend of the site and contestant on PlayStation’s The Tester, Krysti Pryde. You can find more of her work by visiting her official website and following her on Twitter. Those who follow SonyRumors on Twitter will be familiar with the outrage that we all witnessed with the Sandy Hook Elementary School shooting in Newtown, Connecticut and my response afterwards. While I’ve been a gamer for as long as I can remember and action movie buff for even longer, my personal views never lie towards violence and thus, I’ve never supported civilian gun rights. This is especially true when we have access to high-powered assault rifles and handguns that can empty a hundred rounds in mere minutes. Equally outraging for me has been the expected lashing out towards video games and those who consume them, perpetrated by Fox News and others who’d rather cast a wide net and blame others, instead of looking at the politicians who enable easy access to guns, while mental health treatment and counseling seems like a distant dream for those who need it. Of course, there is the fine folks at the NRA whose answer always seems to be after a tragic event that “this isn’t the time to discuss gun control laws” or “if only one of those kids had been packing heat in self-defense, this never would have happened.

Krysti’s wonderful piece takes a look at our culture of scapegoatism and the unjust blame that falls on video games and the gamers who enjoy them.

Violence and Video Games: Scapegoatism

I usually stray away from blogging about sensitive content that may offend people. I would never want to offend any of you, and always try to keep my blogs fun, light, personal and informative. I decided tonight to make a slight change and blog about a relatively unpopular opinion. Now please, before I begin, let it be known I value and appreciate other people’s opinions. I am open-minded and friendly in all my debates, and I do not want anyone to read this and feel I am being patronizing. I write on the subject hoping it will be regarded as an open forum and would love to hear all your opinions on this.

Dear Forbes, 7 Reasons to Buy A PlayStation 3 Instead Of A Xbox 360

In a recent article by Forbes contributor Erik Kain, it’s pointed out that the Xbox 360 sold like hotcakes during Black Friday, beating the PlayStation 3 and Wii U, the latest console from Nintendo. The success of the 8-year-old console led Mr. Kain into concluding that you should buy an Xbox 360 over the PlayStation 3 this holiday season. While the facts he presents aren’t off, we’d like to humbly disagree and provide a rebuttal with 7 reasons why the PlayStation 3 is the perfect choice this Christmas and beyond. It’s also worth noting that, despite the PS3 having been out for only 7 years while continuing to cost more than the Xbox 360, in some time periods by more than $200, the PS3 has officially caught up with its rival system and achieved 70 million units sold world wide. This was reported a week before Sony announced PS3 Black Friday sales which tallied past the 525,000 sold mark.

After the jump, 7 reasons to buy a PlayStation 3 instead of a Xbox 360 this holiday season.

Sony VAIO Offers Most Innovative Windows 8 Lineup

Tap 20 in kitchen

We were recently invited to a Windows 8 launch party, hosted by Sony at the House of Rock mansion. The event was designed to give members of the press and Sony sales representatives hands-on time with their new fleet of notebooks and desktops. The event featured engineers and reps from Sony, Microsoft, and Intel who walked us through some of the latest features and answered all of our questions.

During our time there, we were able to poke and prod Sony’s latest VAIO fleet, running Windows 8 with and without touchscreen variations and to say we walked away impressed is an understatement. With a simplified lineup, more powerful options and innovative features, Sony’s new fleet is quite simply the most compelling reason to upgrade to the latest OS from Redmond which heavily relies on touchscreen.

Editorial: Why $50 Games Are Hurting the PS Vita

Call of Duty: Declassified

Just an hour ago, a conversation took place on Twitter in regards to the quality of Call of Duty: Declassified for the PlayStation Vita. So far, reviews and user experience has been less than stellar with reports of lag, glitches, and control issues. Many had seen CoD on the PS Vita as a knight in shining armor for the struggling console and it’s no surprise. CoD games sell and sell by the droves. A proper CoD game could really capture the market Sony is going for: those who wish to play console quality games on the go.

I’ve personally yet to play CoD: Declassified on the Vita so it’s hard for me to comment on the game. However, this led to another conversation on Twitter: the $50 price tag for CoD. Some have expressed their distaste that Activision would charge so much for a broken game. But even if it were a completely acceptable game, can publishers charge so much for PS Vita titles? After the jump, I explain why I believe these high prices are hurting the PS Vita.

Sony Outlines 10,000 Job Cuts

Way back in April, Sony announced that it was planning on cutting 10,000 employees from its global workforce in late 2012. The company whose been hit hard the last decade due to increased competition from Samsung and Apple has also seen its financials tank, thanks to its slumping LCD business. Sony hopes that the reduction in its work force will allow for a more streamlined operation.

Come March, the full reduction will have taken place with 2,000 job cuts alone coming from their main Japanese headquarter. The plant in Minokamo where Sony manufactures interchangeable lenses for digital SLR cameras, lens blocks, and mobile phones will be shut down entirely, resulting in 840 employees losing their jobs. Some bit of good news comes from the companies early retirement program which is designed to soften the blow and

 “assist employees to secure new opportunities outside the Company,” 

Sony is also getting out of the chemical product business, something most people weren’t even aware of that Sony partook in. Sony sold that business in September. The total job cuts from Japan will tally between 3,000 to 4,000 while the rest will come from Sony’s global workforce.

Of course, its been proven time and time again that you cannot cut your way out of a troubled company. Though I’m sure in Sony’s case, there are many over lapping positions and divisions which need to be cut to help make the company more robust, their true savior will come in the form of creating compelling products with proper marketing that people will want to buy. In the end, even if Sony had 10 employees, with no compelling products, then its 10 employees too many.

Discuss:

What does Sony need to do to bounce back?

After the jump, your comments and the press release.

Editorial: Should Sony Cancel the PlayStation Move?

Before we dive deep into the topic of cancelation, which I don’t take lightly due to the fact that many miss the ramifications behind canceled projects like the jobs of the team members, it should be noted that I’ve owned the PlayStation Move from launch. In fact, I have two PS Move controllers, two Navigators, a Shooting Attachment, and the Sharp Shooter. To say that I’m invested into the product as both a journalist and as a PlayStation fan would be putting it mildly as the entire collection has been paid for by yours truly and not provided to us. When the PlayStation Move launched, it promised to give adults a chance to experience what Wii users had been for years and by adults, I mean more adult-oriented games like Resistance 3, Heavy Rain, and Killzone 3. Games that we’d always envisioned in our minds to play with movement while replicating the gun in our hands. To be able to have an accurate arcade style experience in one’s house with the gorgeous Killzone 3 has been at the pinnacle of a gamer’s wet dreams since the original Nintendo gun.

Fast-forward two years and the PlayStation Move is doing nothing other than collecting dust on retail shelves with the occasional developer support like Sorcery, a game that was designed to recapture the audience’s imagination and, once again, push the new tech. While there are plenty of details to dive into, the eventuality of it is that Nintendo was able to sell their take on motion gaming with low prices while Microsoft was able to sell their take with a higher-priced Kinect (though a set of Move equipment will cost more than the Kinect. Also, the price has dropped considerably in the last year) and Sony was not. Readers should also note that I personally have no interest in the Nintendo Wii (though I’m not blind to the demograph that it has served) and believe that the Xbox Kinect is nothing beyond a gimmick. Still, interest or no interest, gimmick or not, both of these companies were able to convey their vision of the product to developers which have support them and more importantly to the public who have bought them in droves, in which turn, developers have decided to further support.

To further complicate things for Sony, the PlayStation 3 has, throughout its life, enjoyed a poor imagination, despite being a superior machine and has always been behind in many key sales charts. This, mixed with Sony Corp.’s troubled financials, would seem like a poor time for Sony to want to expand the PlayStation brand. This is in direct contrast to Microsoft, who ran a $500 million campaign for the Kinect in its first year, more than what Sony has probably spent on the PS3′s lifetime for advertisement. Beyond that, Microsoft has always seen the Kinect as a bridging device which has seen the company bring its compatibility to Windows where many claim the PS Move was more of a reactionary move (no pun intended) by Sony.

Its not hard to see why the PS Move has struggled in sales, with a much lower PS3 installment in 2010, higher prices (both equipment and console), and little developer support. Mix that with Sony’s already notorious little-to-no advertising capabilities (mostly due to Sony’s financial troubles but also, thanks to their horrible advertising agency), and it’s easy to see why it might be better for Sony to cancel the Move and take the money to invest it in the PlayStation 3 or the around-the-corner PlayStation 4. It just seems like common sense to have one strong platform (PS3) and build from there rather than to have a scattered range of products with marginal success. Sadly in the end, one can replace the word PlayStation Move with the PlayStation Vita or WonderBook and most of this article would still hold true, although all in their own rights are great products.

We’re Looking For New Team Members!

It’s that time of the year again where we like to look back at the site and see where it was in 2011 and where we want it to head towards in 2012. One thing is simple and for certain: that we grew, and grew by a lot. Our website traffic has doubled compared to a year ago and so has the number of stories we’ve covered. In fact, in 2011, we posted 706 different articles and attended many industry events like CES, E3, and PAX. In addition to that, we’ve been busy at expanding our scope and presence so that we can better interact with you. You can now find us on Twitter, Facebook, YouTube, Google+ and Flickr where we’ve offered high resolution pictures, HD videos, live chats, and more.