Music is the unsung hero of the gaming industry today. Without a great soundtrack to a game, said game can be extremely lackluster and silly no matter how good the story line, gameplay, and presentation are. Technology has allowed for the integration of music in video games in such a big way, that we have gone from the monophonic sounds of a game like Space Invaders (with 2 alternating tones going the speed of the alien’s movements, kind of like Jaws) to something like the Assassin’s Creed III soundtrack with a full orchestra and more creating some really amazing music that would be very hard to hear otherwise.
Lorne Balfe, the award-winning composer and mastermind behind the Assassin’s Creed III soundtrack, decided to make some very interesting sounds by integrating what sounds like and may very well be Native American instruments, which really is an incredible choice given the setting in the game. While listening to the soundtrack, you can sometimes hear what sounds like an Anasazi Flute, joining the orchestra in a very organic way, creating some very interesting sound textures and chords that really add so much more to the already amazing sound of a full orchestra. The heavily percussive writing also makes the experience of listening to the soundtrack more interesting and really puts a vision of a Native American tribe in your head with an instrument that sounds like a Charango (which is a native american string instrument that resembles a very small guitar) and even sometimes there are, what I think, hints of the Apache fiddle which add an interesting color to the string section any time they have a pronounced part in the score. Another out-of-the-ordinary instrument that Mr. Balfe has decided to use is the integration of electronic sounds and samples. Unlike the samples we think of today (bits and pieces of other tunes used as a background theme for other tunes).
The electronic samples in the score are just synthesized articulations and timbres that are otherwise impossible to include, since no other real instrument can recreate these sounds. As a musician, as soon as I heard the electronics being used, I , due to preconceived notions, began to dislike the entire soundtrack. “Why not get a real musician to make these sounds instead of using electronics?” I thought. However, I immediately felt ashamed of myself for thinking these negative thoughts, because the electronic sounds are used in such a way that is really organic. The electronic sounds are a part of the ensemble, not just someone hitting a single button to add sounds while editing in post. The addition of electronics in this soundtrack are not only extremely beneficial to the soundtrack in order to portray an image of our new assassin running around in 1776, but it also portrays an image of the other side of the story as well, the story that takes in present time. Symbolically as well, the addition of electronics really shows the integration of Native American instruments and modern instruments, past meets present, just like how the game’s storyline seamlessly delves back and forth from 1776 to the present day.