Sony Bravias to Display Two Different 3D Images on the Same Set

As much fun as online multiplayer can be, nothing beats having a friend or two over to play some multiplayer games. For those of us who grew up on gaming , the PSone and PS2 era, as well as the N64  had games like Goldeneye and Twisted Metal, which were centered around a group of friends playing the hell out of a game. Some games would offer LAN support, but that required multiple TVs and consoles. Instead, most games offered split view on the same screen. Of course, no matter if you had a 27-inch TV or a 60-inch set, you couldn’t help but have a wandering eye at times, especially if you kept getting snipped in the head or tripped on one too many proximity mines.

With advances in television engines and 3D offerings, Sony is looking to change this in their future Bravia televisions. The guys over at Pocket-lint had the opportunity to get a demo by Mick Hocking, senior director for SCEE and director of World Wide Studio’s 3D Stereoscopic Team in London, where two players were able to play Killzone 3 on the same PS3 and on the same Bravia 3D TV, without actually seeing each others screen. With this new technology, each player is able to get the entire screen, dedicated to them as if they were on a separate television with no quality loss.

In order to achieve this, each player had to sit at a particular angle and look towards the screen while somebody sitting in the middle would see a blurred image of the two. The concept and idea behind such a technology is limitless as people have been fighting over the wandering eye and the end game results from it for years. And now, maybe you can finally watch your Lakers while the missus watches What Not to Wear. Though still in development, what makes this exciting is that Sony was able to show this with currently available devices like the PlayStation 3 and Killzone 3 which shipped today and not rely on specific demo materials. What do you think would be the best time to enable a dual video mode? Let us know.

[Via Pocket-lint]