The two defining moments of E3 this year were during the PlayStation press conference and neither had anything to do with a specific game though both would impact the gaming community greatly. For those who attend, they’ll easily remember the explosion of applause when Sony would announce their used game policy which was in polar opposite of what Microsoft had announced earlier that day and one that Gears of War developer Cliff Bleszinski strongly agrees with. Ironically, for the most part, Sony’s strategy was to announce that they would keep things as is so the no news was the big news. This of course meant that gamers could lend their games to friends, be able to sell and trade their old titles, and not need an internet connection to play games, even if they were single player.
The other defying moment? The $399 price tag which meant that the PS4 would cost $100 less than the Xbox One. After the jump, Sony’s Scott Rohde, head of Sony Worldwide Studios Software Product Development reaction.
Gears of War developer Cliff Bleszinski has never been shy about his thought process. Be it his thoughts on what journalists have to say or his views on the used game market, Cliff tends to talk without the usual PR filter. On its own, this is a refreshing and welcomed trait and I hope we see more of from those who are in position of knowledge and can help bring change to our industry. But unfiltered words should also not be taken for the gospel. Taking to his Twitter account, Cliff has been weighing in on the used game discussion which has only escalated in the past week with the PS4 being far more liberal towards selling and lending games while Microsoft has created their next gen system with a lot of restrictions.
In a nutshell, Cliff believes that the used game market is killing off AAA titles. He argues that with production costs rising with each generation and fans demanding more and more, there is little room for loss of profit which he believes used games cause. Instead, gamers need to pay full retail price in order to help support the AAA games that they want.
After the jump, Cliffs actual words and an interesting rebuttal from Jim Sterling of Destructoid.
There is always a lot of talk after a show like E3 of who won and who lost. Like all real things though, the outcome is far more complicated then that. While Nintendo didn’t bother to really show up, Sony and Microsoft were poised to butt heads with more concrete information about the PS4 and Xbox One. Being a long time PlayStation fan, I have to say that there are parts of the Xbox One vision that I get and connect with. Still, a lot of the announcements and news from the Xbox camp the past month has been purely bizarre and anti-consumer in some ways while Sony has been able to better connect to gamers. With an array of exclusive games like Killzone: Shadow Fall, inFamous: Second Son, The Last of Us, Beyond: Two Souls Gran Turismo 6, and Kingdom Hearts HD 1.5, Sony had game after game to show for PlayStation at E3.
This of course doesn’t mean that there weren’t a host of other good content out there. Microsoft has been able to woe in EA/Popcap and get a timed exclusive for Plants Vs. Zombies: Garden Warfare while long time favorite series of mine, Command & Conquer is once again to PC with a new entry. All of this translates as a victory for gamers with lots of old favorites making debuts like Call of Duty and Battlefield while new IP’s like Puppeteer, Tearaway, and Titanfall had plenty of spotlight left for themselves.
Guerrilla Games, the PlayStation exclusive developers have proved time and time again that they’re able to master the PlayStation in a way that few developers ever will be able to do. From the release of Killzone for PS2, many pointed towards the game looking like a next gen title and that voice only grew from the controversial PS3 trailer that many pointed towards only being possible if it was done in CG. Well, the team would eventually deliver Killzone 2 and 3, two of the most gorgeous looking games on the PS3 though the games were criticized for their lack of color, due to the environment (Helghan home world) that they took place on.
With such a history, it should come as no surprise that the team was once again present at the initial PS4 announcement, way back in February with another gorgeous game, Killzone: Shadow Fall. This time, the world depicted before our eyes was colorful and alive with pedestrians and flying ships in middle of a metropolis with waterfalls running down the side of buildings. Surely this time around, this was all a pre-rended show. Wrong again and to tackle that head on, the team from Guerrilla Games would take the stage during E3 to play through the shown level and explore in ways not seen before, something that’s only possible in a live game. A fantastic 21 minute video awaits you, after the jump.
The PlayStation 4 and the Xbox One have been revealed in all their glory. The press, the retailers, the investors, the developers, they’ve all had their hands and eyes on the two boxes for the better half of a week. For those of us at home, we’re left wondering one crucial thing: just how are these things going to fit under my television?
The folks over at PSMania.net may have your answer. While Microsoft has not revealed the exact dimensions of the Xbox One, the clever folks at this PlayStation fansite have cobbled together a pretty good estimation based on, of all things, the size of the system’s USB ports. Since USB port sizes are standard, it gave them a good basis from which to determine the rest of the system’s size. Take all these measurements with a grain of salt, but here’s a look at the launch and slim models of the PS3 and Xbox 360, and the revealed models of the Xbox One and PlayStation 4:
One of the themes from the PlayStation E3 press conference this year was “greatness awaits.” The new tagline for the gaming division of Sony could be seen outside of the LA Convention Center as a beacon for PlayStation fans. To followup with the theme, Sony has released a new minute and a half trailer that’s all about greatness. Better yet, the ad itself is not PlayStation 3, PlayStation 4, or PlayStation Vita centric. Instead, the ad is all about gaming and gamers. After the jump, greatness awaits you.
PlayStation Plus is a great service, and one easily recommended to both the casual and lifelong PlayStation fans. Launched just two years ago, the subscription-based online service allows cloud storage of game saves, automatic update downloads, access to exclusive betas, and free access to games through the Instant Game Collection — which just this week added Uncharted 3, XCOM: Enemy Unknown, and LittleBigPlanet Karting to its roster. On Monday at Sony’s E3 media event, president of Sony Computer Entertainment America Jack Tretton revealed that the service would also now be required for online multiplayer gameplay on the PlayStation 4, a feature that is currently–and presumably still will be–free to PlayStation 3 and PlayStation Vita owners.
The question regarding PlayStation Plus requirements for online games was quickly raised by fans and the press, especially in light of a number of recent announcements of free-to-play games coming to the PS4. On Sony Online Entertainment’s Twitch.tv livestream yesterday, the developers behind DC Universe Online revealed that their game would not require PlayStation Plus in order to play. Sony Online’s other free-to-play MMO Planetside 2 is also playable without a PS Plus subscription, according to a statement received by Polygon. Polygon’s story was updated late yesterday with a quote from President of Sony Worldwide Studios Shuhei Yoshida, who said that “[a]s far as free-to-play games are concerned, it’s a publisher’s decision whether they put it inside or outside of the PlayStation Plus requirements.”