The appearance of Mark Cerny on stage in February for the announcement of the PlayStation 4 was, for many, a good sign. Cerny’s history in video games stretches back to Atari and Marble Madness in the early 1980s, and his career as a consultant since then has seen his involvement with Crash Bandicoot, Spyro the Dragon, Jak & Daxter, Ratchet and Clank, and the Uncharted series. Cerny is no stranger to game development, and the reveal that he was the man in charge of creating the architecture of the PS4 was a signal to the game community that Sony was intent on making their next generation system developer-focused.
Since February, Cerny has been a busy man, speaking at the Game Developers Conference in San Francisco in March and the focus of a lot of behind-the-scenes interviews about the system, and his new game Knack, at this year’s E3 conference. This week, Cerny took the stage at Barcelona’s Gamelab conference to talk not just about the PlayStation 4, but also his career and what led him to become so invested in the PlayStation ecosystem despite never being officially employed by Sony Computer Entertainment. After the break, check out Mark Cerny and his discussion of the Road to the PS4, his involvement in the ecosystem of the PS2 and PS3, and what “months to triangle” means for development.







Gears of War developer Cliff Bleszinski has never been shy about his thought process. Be it his thoughts on what journalists have to say or his views on the used game market, Cliff tends to talk without the usual PR filter. On its own, this is a refreshing and welcomed trait and I hope we see more of from those who are in position of knowledge and can help bring change to our industry. But unfiltered words should also not be taken for the gospel. Taking to his Twitter account, Cliff has been weighing in on the used game discussion which has only escalated in the past week with the PS4 being far more liberal towards selling and lending games while Microsoft has created their next gen system with a lot of restrictions.


One of the themes from the 



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