Fuse is the first multi-platform (PS3, Xbox 360) game from Insomniac Games, the long time PlayStation exclusive developer. Known previously for their more lighthearted Ratchet & Clank franchise and post-WWII sci-fi Resistance trilogy, Fuse is another take on the shooter genre. Previously titled Overstrike, Fuse tells the story of four agents known as Overstrike 9 and their mission is to stop Raven, an evil corporation, from gaining an alien substance called Fuse.
Like previous Insomniac Games, Fuse incorporates fantastical weapons, features local and split-screen online/campaign co-op, and humor that will bring you back for more. But chances are that the reviews you’ve read for Fuse paint a more bland and forgetful experience. While some have complained about yet another shooter, others have collectively predicted that the sky is falling and that Insomniac Games has lost their touch. Is Fuse truly a lackluster experience or is this a misunderstood game that’s worthy of your purchase? I’m here to tell you that it’s most definitely the latter and here is why.
So you might be wondering to yourself, why are we just now giving a God of War: Ascension a review. To better answer that, I’ll first give you a bit of a back story. Most websites tend to receive titles for review weeks before the game’s release date so they can spend proper time with the title and comply with any given embargoes out there. While our site wasn’t in line to get a review unit way in advance, we were still going to receive a unit for review a week prior to the game’s release. Long story short, due to a shipping mishap, we were not able to get our unit for review till 10 days after the game’s release. By then of course, every major and minor site had shared their take on the game. Soon, the game’s first week and second week sales, which are highly important and often based on the surrounding reviews, were to be announced as well. At this point, I had an important decision to make. Do I release our review and just follow the pack or hold off and find a more meaningful time to share our God of War: Ascension review?
As you can tell, I opted for the latter scenario. Despite a large part of a game’s sales taking place during the first month, a great many of gamers tend to not be able to play a given title till months down the line. Be it bad timing with their lives or the holdouts who want to get in on the action at a better price and that’s who I want to talk with. This means that while the hype for God of War: Ascension might be done by now, there are still thousands of holdouts who have not purchased and played the game. With the summer gaming lull soon to kick into full affect (minus The Last of Us), it’s time to answer the question. Should you buy God of War: Ascension for its single player campaign?
Let’s get one thing out of the way; if you’re looking for the most in depth Sony RX100 review, then the following isn’t probably going to fit the bill for you. There are lots of review sites who will break down this and other cameras ISO by ISO and compare them against 10 other models. While that is a wonderful and perfectly acceptable way to approach things, chances are, that’s not how you shop for most things. Comparison is good and understanding a devices feature are smart but the reality of it is, most don’t utilize their cameras full potential. This is especially true when it comes to point-and-shoot cameras which are often just left on automatic. With our review, we set out with that criteria in mind. How good of a camera is the RX100 when all we want it to be able to pull the camera out and start capturing.
I’ve long been the family and friends memory keeper by being the person who’s always has had the camera with him, be it a party, movie night, or vacation. It’s just too bad that not all my photos are worth posting on Facebook, let alone printing them out and/or creating a booklet from like you can from iPhoto or Shutterfly. This problem will continue to manifest itself with the advent of Retina displays on all of our devices and eventual transition to 4k televisions. With the right camera at your side though, not only will your pictures turn out great for your personal viewing pleasure, but you can also be sure that their quality meets the upcoming technological changes that are either around the corner or have already happened. I’m here to tell you that the Sony RX100 is the best point-and-shoot camera I’ve ever used. After the jump, our RX100 review breaks down the super-camera’s photo/video capabilities and its retro design.
Welcome to The Grid, a digital utopia filled with infinite possibilities. A digital world designed for games, but it became so much more. However, due to his thirst for power, Clu, a powerful program based off of the creator, betrayed his creator and all other programs in this utopia. The only program who had the power to stop Clu, named Tron, was defeated by Clu and left for dead. With no one to stop him, Clu seized control of The Grid and has become a malevolent dictator. However, one program, named Beck, has the ability to surpass his own programming and take over the role of Tron, to try and overthrow Clu’s Empire.
The TRON: Uprising soundtrack is scored by Mr. Joseph Trapanese, who also arranged the music of Daft Punk for TRON: Legacy. To portray the digital and somewhat foreign atmosphere of The Grid, Trapanese uses extremely interesting digital and electronic sounds along side an orchestral sound. His mix of the acoustic orchestral instruments and the electronic sounds makes an extremely interesting sound that sounds like a foreign electro-orchestral type instrument, which is extremely successful in portraying the digital word of Tron. After the jump, we load deeper into the TRON: Uprising soundtrack.
This week we will begin bringing you guys a new feature called PlayStaion Mobile App of the Week. It’s pretty self explanatory, we look over some games we think are cool on PlayStation Mobile and then pick what we think is the best one and tell you guys a little about it. We will do this weekly for you guys, every Saturday.
This week’s app of the week is created by d3t Ltd, it’s called Lemmings. Now I know the name sounds weird but trust me when I say this game is a little gem. The objective of Lemmings is to get your little creatures called “Lemmings”, hence the name, from one point in the level to another without getting them killed. As you can see from the screenshots below you keep them alive by giving them powerups that you can see at the bottom of the screens. As you get into the game you notice that it becomes very tactical. You have to be very careful with which powerups you give and when you give them so that you don’t end up with a group of dead Lemmings on your hands.
Skylanders Giants is a game where you physically place action figures into a platform to transport them into the colorful world in your television screen. While a unique and neat concept that warrants a review, let’s forgo that and take an in-depth look at the game’s soundtrack. I believe the soundtrack to a game can be an important part of the experience and its success. We’ve come a long way from the monophonic 8-bit synthesized sounds to using full blown orchestras all in order to help make games that much more exciting.
Skylanders Giants’ soundtrack is composed by Mr. Lorne Balfe, whose mastery of music composition was seen in another big title, Assassin’s Creed 3. Now that we’ve seen Mr. Balfe’s compositions in a very serious game setting, how will his music be on a completely different game with a different drive and a different audience? Our Skylanders Giants soundtrack review, after the jump.
Music is the unsung hero of the gaming industry today. Without a great soundtrack to a game, said game can be extremely lackluster and silly no matter how good the story line, gameplay, and presentation are. Technology has allowed for the integration of music in video games in such a big way, that we have gone from the monophonic sounds of a game like Space Invaders (with 2 alternating tones going the speed of the alien’s movements, kind of like Jaws) to something like the Assassin’s Creed III soundtrack with a full orchestra and more creating some really amazing music that would be very hard to hear otherwise.
Lorne Balfe, the award-winning composer and mastermind behind the Assassin’s Creed III soundtrack, decided to make some very interesting sounds by integrating what sounds like and may very well be Native American instruments, which really is an incredible choice given the setting in the game. While listening to the soundtrack, you can sometimes hear what sounds like an Anasazi Flute, joining the orchestra in a very organic way, creating some very interesting sound textures and chords that really add so much more to the already amazing sound of a full orchestra. The heavily percussive writing also makes the experience of listening to the soundtrack more interesting and really puts a vision of a Native American tribe in your head with an instrument that sounds like a Charango (which is a native american string instrument that resembles a very small guitar) and even sometimes there are, what I think, hints of the Apache fiddle which add an interesting color to the string section any time they have a pronounced part in the score. Another out-of-the-ordinary instrument that Mr. Balfe has decided to use is the integration of electronic sounds and samples. Unlike the samples we think of today (bits and pieces of other tunes used as a background theme for other tunes).
The electronic samples in the score are just synthesized articulations and timbres that are otherwise impossible to include, since no other real instrument can recreate these sounds. As a musician, as soon as I heard the electronics being used, I , due to preconceived notions, began to dislike the entire soundtrack. “Why not get a real musician to make these sounds instead of using electronics?” I thought. However, I immediately felt ashamed of myself for thinking these negative thoughts, because the electronic sounds are used in such a way that is really organic. The electronic sounds are a part of the ensemble, not just someone hitting a single button to add sounds while editing in post. The addition of electronics in this soundtrack are not only extremely beneficial to the soundtrack in order to portray an image of our new assassin running around in 1776, but it also portrays an image of the other side of the story as well, the story that takes in present time. Symbolically as well, the addition of electronics really shows the integration of Native American instruments and modern instruments, past meets present, just like how the game’s storyline seamlessly delves back and forth from 1776 to the present day.
I’ll be honest; I wasn’t super excited to play Sorcery on the PlayStation Move. I guess the trailers and the demo on PSN didn’t really sell me on the game’s premise and potential compared to other PS Move games. Color me surprised then when I actually sank my teeth into the full game. What I found was a fun action game with a fairly interesting story that was greatly enhanced by its responsive motion controls. What would’ve been just another action game turned into an immersive (yet physically tiring) experience that’s unique to the PlayStation Move.
Sorcery casts players as Finn (voiced by Uncharted’s Nolan North), a young magician’s apprentice that gets embroiled in a one-man fight to protect not only his world, but the world of his friend Erline as well. The Nightmare Queen has sent her massive armies to take over the land, destroying everyingthing and everyone in their path. Finn and his feline companion Erline must travel through the different locations to discover new and more powerful magics to defeat the Nightmare Queen in one final battle.
After the jump, our full Sorcery review.