David Scott Jaffe

PAX Prime 2011 – David Jaffe Interview

PAX Prime 2011 – As a young game industry journalist, I was going to a large and well-known gaming convention for the first time. And to make it all the more nerve-wracking, it was also only my second time interviewing people in the video game industry. Needless to say, I was nervous going into the interview with David Jaffe, the co-founder of Eat Sleep Play Studios as well as Twisted Metal and God of War creator.

I arrived at the Sony Booth and watched as David signed autographs and interacted with fans of his work. I had followed his blog and his Twitter long before and thought that he was an open and honest man, yet I was surprised to see that he was also friendly and welcoming, especially to the people who lined up for a chance to talk to him.

As the autograph-signing session ended and David was about to leave for a break, I approached him to see if I could interview him later that day. And to my surprise, he offered to do the interview as he ate lunch and took a break from all the chaos of his busy schedule. On the way to the cafe, we stopped at a few booths and talked about the games being exhibited and about gaming in general.

After getting his meal, David surprised me yet again as he chose to sit in front of a wall where other gamers were resting as well. Here was my gaming hero, sitting side by side with gamers. And I realized, this man makes great games because he understands what gamers want and where gamers are coming from.

It was a surreal moment, and one that I will never, ever forget.

Hit the jump for our written and video David Jaffe interview.

“Twisted Metal” Comic-Con Footage Far From Complete


During Comic-Con 2011, we had the pleasure of attending the Twisted Metal panel where the always open and outspoken David Jaffe was set to present footage and gameplay material. With a Dualshock controller in hand, Mr. Jaffe spent the better part of the hour-long panel cycling through different game modes where fans got to see the different weapons, environments and depth of gameplay that Twisted Metal will be offering. As long-time fans of the series know, there is a lot more to Twisted Metal than just cars and explosions if you want there to be, but that in itself is a different conversation that we will later address in our interview with David. Part of the depth of the Twisted Metal series has long been in its rock horror inspired stories. As the title suggests, there is plenty of metal music throughout the game and even more dark horrors to be found within the storyline of this world. In my mind, I almost see the world as a dark take on The Running Man with cars. To further illustrate the storyline that would begin to unfold in the opening intro video, Jaffe showed the crowd a video sequence that would set the story in motion. Previous to the airing of the footage, David explained to the audience that the footage and game itself was far from over. Specifically in this case, the intro video contains some nearly-finished material while other parts of it are far less-completed.

Of course, it wouldn’t be Comic-Con if somebody didn’t record the footage from the videos shown and release the shaky footage on YouTube. on that note, as David stated before the panel and reiterated it to us again when we contacted him, the footage is not complete and not a proper showcase of the final product.

 Depending on the shot it’s 60-95% complete. Taken as a whole, I’m thinking the whole intro movie is at 80-85% completion. 

So although it’s not our place to tell you what to view or not view, I would recommend to all Twisted Metal fans who have yet to see the footage to wait for the final product, while to those who have seen it should keep in mind that the previewed metal horror intro video is not a true representation of the final product.